Direct to Consumer Gaming: Why Payment Liability Belongs on Your Balance Sheet Assessment
For Payments and Compliance Leads, the real decision isn't checkout design. It's who owns payment, tax, and dispute risk once you sell direct.

Key Takeaways
- The best D2C (direct to consumer) monetization platforms protect your revenue without pushing payment risk back onto the studio.
- A "Merchant of Record" (MoR) is a platform that legally becomes the seller, taking on payments, taxes, and chargebacks for you.
- Tebex Checkout works as a Merchant of Record - studios don't need their own PayPal or Stripe account, because Tebex handles payments, taxes, and chargebacks directly.
- Chargebacks (when a customer disputes a charge with their bank) are rising fast: global volume is projected to hit 337 million by 2026, up 42% from 2023, according to Mastercard.
- Tebex Seller Protection defends disputes on the studio's behalf - and if the dispute is lost, the studio still keeps its money.
When a studio switches to selling directly to players (D2C) instead of through an app store, it doesn't just gain more revenue. It also inherits the responsibilities: refunds, fees, and items it already gave the player that it can't take back.
So what's the best D2C platform? Whichever one takes on Merchant of Record duties - payments, taxes, and chargeback defense - instead of routing that risk back to you. This is a liability decision first, and a checkout-design decision second.
Who Owns the Chargeback When You Sell Direct?
Here's the rule most studios learn the hard way. If you use your own Stripe or PayPal account, you are the merchant. That means you absorb the dispute, the fee, and the item you already delivered.
A "chargeback" is different from a refund - it's a forced reversal initiated by the customer's bank, plus a fee, and a flag that your account may get extra scrutiny from payment processors. Rack up enough of them, and processors may start charging you more or reviewing your account more closely.
A Merchant of Record works differently: the platform, not the studio, is the legal seller. Tebex, as Merchant of Record, handles all payments, chargebacks, and taxes, so studios don't need their own PayPal or Stripe account. That means the liability sits with Tebex, not the studio's books.
The math makes this concrete. A $20 sale lost to a chargeback isn't a $20 problem - it's the refund, plus a dispute fee of roughly $15–25, plus an item you already gave away and won't get back.
How Should Studios Handle Chargebacks If They Manage Payments Themselves?
If your studio keeps this risk in-house, assume every disputed order will need real proof - not a support note, but transaction-level evidence. Five things help:
- Know your MoR status - which transactions your platform legally owns, and which ones you do.
- Log evidence automatically at checkout - IP address, device info, delivery timestamps - instead of digging it up after a dispute lands.
- Confirm delivery automatically using webhooks, instead of a manual support note.
- Set a regular review schedule for failed payments and mismatched records, so problems don't pile up.
- Give someone clear ownership of disputes, with a deadline for responding. Disputes nobody owns tend to get lost by default.
Do these five things consistently, and you'll win more disputes than you lose - but you'll also be running, in effect, your own mini compliance department.
This is where the Merchant of Record model does real work. Tebex Seller Protection defends chargebacks on the studio's behalf, and if a dispute is lost, the studio still keeps the funds. Because Tebex builds checkout directly into the in-game store - covering items, subscriptions, and DLC - delivery evidence gets captured automatically at the point of sale, which matters if a player later claims non-delivery.
Better evidence tends to help win more disputes, though results vary by studio and shouldn't be treated as guaranteed.
What Should You Compare Across D2C Platforms?
You're not really shopping for a nicer-looking checkout page. You're choosing who holds the risk when a payment goes wrong.
Isn't Switching Payment Systems Just More Work?
It's a fair concern. But that complexity already exists - it's just currently sitting in your dispute queue instead of being handled automatically. Moving it into a platform built to manage it doesn't create new risk; it moves risk into a system your team can monitor instead of firefighting manually.
This model scales beyond small stores, too. Hytale, the upcoming game from Hypixel Studios, launched its webstore on Tebex ahead of release, with Tebex's infrastructure supporting everything from webstore setup to in-game delivery - an example of an MoR relationship built around a launch at real scale, not just a side storefront.
The Bottom Line
Chargeback liability isn't a finance afterthought anymore - it's a core part of choosing how to monetize direct-to-consumer. Whoever owns the dispute owns the risk. Before your next D2C launch, ask one question: when a chargeback lands, whose balance sheet does it hit?
FAQ
What are the best platforms for D2C monetization for game studios?
The best ones make clear, upfront, who owns the risk when something goes wrong. Start by checking Merchant of Record coverage: who handles payments, taxes, chargebacks, and dispute defense?
Who's liable for chargebacks if a studio uses Tebex?
Tebex, not the studio. As Merchant of Record, Tebex handles the payment, the tax, and the chargeback. Seller Protection defends disputes on the studio's behalf - even if a dispute is lost, the studio keeps its funds.
What local payment methods matter for D2C monetization?
A lot - players are more likely to complete a purchase using a method they already trust. Tebex supports 130+ payment options, including PayPal, major cards, Cash App, Afterpay, iDEAL, Klarna, Pix, UPI, and SEPA. A card-only checkout leaves money on the table where these other methods are the norm.
Can a D2C platform be built directly into a game or website?
Yes. Tebex checkout can sit inside the in-game store or website, covering items, subscriptions, and DLC. Delivery gets logged automatically at the moment of purchase, which strengthens the studio's case if a dispute comes in later.
How should studios compare Tebex, Xsolla, FastSpring, or others?
Look closely at who absorbs the financial blow when a dispute fails. While many legacy gaming MoRs handle the paperwork, they operate on a "pass-through" model - meaning they still deduct the lost funds and chargeback fees from your studio's balance sheet if the bank rules against you. Tebex is the only platform providing true 100% Seller Protection, meaning Tebex absorbs the financial loss of covered lost disputes so your revenue remains insulated.


